"Prevents your weapon fire from disrupting your cloak, allowing you to shoot at will while cloaked." The most expensive augment in the game.Does not affect the artillery weapons found on the Federation Cruisers.Only gives one charge to charge weapons, by default.Only skips the first charge cycle of chain weapons (so no "instant Vulcan").Only works for weapons that were powered from the previous beacon."Weapons are made immediately available after an FTL jump." If "C" is the crew skill multiplier and "R" is the number of reloaders, the charge time multiplier is: C/(1 + R/10)įor example, with fully-trained crew and three reloaders, the multiplier is 0.8/(1 + 3/10) = 0.615, meaning a Flak 1 would fire in 6.15 seconds. Cooldown is the inverse of firing rate, so one Automated Reloader divides cooldown by 1.1. Reloaders stack additively, so three of them increase firing rate by 30%. You could think of it as increasing shots per minute. It actually increases firing rate by 10%. The augment description is somewhat misleading. Stacks additively with multiple reloaders, and stacks multiplicatively with crew skill.This also applies to the artillery system on the Federation Cruisers."Cooldown between weapon shots is improved by 10 percent." Weapon Augmentations Automated Re-loader
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